Camera view lets you preview the current scene from the active camera. It is useful for composing shots virtually, and for previewing rendered images. If you are using multiple cameras, camera view allows you to select one and preview the result. When the camera is selected, the triangle above the camera becomes shaded. You can also select the camera that is currently active in the Scene tab of the Properties window.
The camera view begins at the nearest point to the camera, called the Near Clip Plane, and ends at the farthest point. When the camera is positioned with the Far Clip Plane farther away, the camera will have more precision in capturing the scene. The skewing of the film plane also affects how close objects are to each other.
Another way to create tension is by taking a high angle shot. This is a common technique in horror movies, as the subject appears weak, powerless, or vulnerable. This technique allows the audience to feel the tension and suspense of the scene. It also allows the audience to have a subjective view of the subject.
To create a camera view activity, you should use the Camera class. This class contains the camera preview, user interface controls, and the camera itself. You can also create listeners to start the image or video capture when the user presses a button or uses an action to trigger the capture. Then, you can write your code to start capturing the output.